A lot of you have asked how I made my stylized fur. I made a couple of posts showing the basics and explaining that I do it by mixing mesh and hair normals. But that method doesn't work well in Cycles. I spent a long time experimenting with nodes to make it work there since Cycles is what I prefer to use.
I avoided showing how I built it because there were a lot of workarounds that only worked for my specific model. I also don't want to sell my actual model since it's the main asset of my channel. This left me with two problems:
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The shader was too raw for practical use.
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I didn't know how to properly show how it works.
I figured out how to fix both. First, I kept using and refining the shader while making animations. I fixed the issues that popped up during production, so now it works properly and I'm not ashamed to share it. Second, I realized I don't have to give away my whole model. I can just use a part of it, like the tail.
Soon I will release my first digital product. It solves a specific problem and it's something I'm comfortable asking money for. It will be a .blend file with Tomas's tail and the fully configured shader, so you can poke around and study it yourself.
This post isn't really an announcement though, it's a poll. I don't know how to price this product yet. Right now I'm thinking about $27. It's not so cheap that it devalues my work, but not too expensive for the utility it provides. What do you guys think? How much would you be willing to pay for a stylized fur shader like mine?