Stylized Fur

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The stylized fur shader I use in my animations. You may have seen it on my characters in my videos.

For a long time my characters had semi-realistic fur. That changed when I started noticing a shift in animated films toward a more stylized look. Puss in Boots: The Last Wish was a big part of that. Seeing that direction in cinema made me want to push my own characters the same way.

What followed was a long stretch of experiments. Bugs, workarounds, ideas that half-worked, setups that only worked for one specific model. But eventually it came together. I reworked my characters around that style, and this shader was the core of it.

A lot of people then asked how I pulled it off. I made a couple of posts showing the basics, explaining that I mix mesh and hair normals. But that method does not work well in Cycles, which is what I actually use for rendering. So I spent even more time figuring out how to make it work properly there.

I put off sharing it for a while because the shader was still rough and had too many workarounds tied to my specific model. I also did not want to sell my full character since Tomas is the main asset of my channel. That left me stuck.

The fix turned out to be simple. I kept using and refining the shader during real production. Anything that broke, I fixed. And instead of giving away the whole model, I realised I could just use the tail.

This is that release. A .blend file with Tomas's tail and the fully configured shader, so you can study it and bring it into your own projects 💜

  • Stylized Artists: If you want to give your fur a unique, non-photorealistic look without the "glued-on" appearance.
  • Learners: If you are curious about how to mix mesh and hair normals and want a production-ready setup to study.
  • Starting Point: If you need a solid foundation to develop your own stylized direction in 3D animation.

Skill Level: Basic. While the internal math can be complex, I have designed this to be a "plug-and-play" experience. The included ReadMe explains everything you need to know to get it working in your scenes.

  • Procedural Shader: The shader itself is fully procedural. Just plug in your own texture, a solid color, or any procedural setup into the Color input and you are ready to go.
  • Universal Rendering: Works in both Eevee and Cycles render engines.

You will receive a .zip archive with two files:

  1. StylizedFur.blend - The source file featuring Tomas's rigged tail so you can study the setup in context. It includes:
    • "BlendNormals" node group (Geometry Nodes)
    • "StylizedFur" material node group
    • Optional Kuwahara compositing node tree for an "oil painting" look
  2. ReadMe.txt - Step-by-step instructions on how to append and apply this shader to your own characters, along with a brief explanation of how the setup works.

Does it work with existing fur modifiers?
- Yes, just add the "BlendNormals" Geometry Nodes modifier to the very end of your modifier stack.

Can I use it in commercial projects?
- Yes, you are free to use this shader in your commercial work.

Does it work with the old Particle System fur?
- This setup is designed specifically for the new Geometry Node-based fur system. However, you can convert your existing Particle Systems to Geometry Nodes to use it.

Will there be updates?
- Yes. As new Blender versions are released, or as I improve the shader for my own animations based on production and user feedback, I will be adding those improvements to the product.

  • Software: Blender 5.1 (Recommended) or higher.
  • Hardware:"Will my PC run this?" If your computer meets the Official Blender System Requirements, you are good to go!
    (Tip: Fur can be heavy on older systems. The ReadMe includes optimization tips, such as hiding the fur in the viewport while working.)

Important Note for Cycles Users: Light Tree MUST be disabled in your Render Properties. If Light Tree is enabled, the custom lighting calculations for this shader will not display correctly.

Stylized Fur

kr 334,46 kr 257,99 NOK
10% off for Members. Promotion auto-applied on checkout.

The stylized fur shader I use in my animations. You may have seen it on my characters in my videos.

Key Features

  • Procedural Shader: The shader itself is fully procedural. Just plug in your own texture, a solid color, or any procedural setup into the Color input and you are ready to go.
  • Universal Rendering: Works in both Eevee and Cycles render engines.

What's Included?

You will receive a .zip archive with two files:

  1. StylizedFur.blend - The source file featuring Tomas's rigged tail so you can study the setup in context. It includes:

    • "BlendNormals" node group (Geometry Nodes)
    • "StylizedFur" material node group
    • Optional Kuwahara compositing node tree for an "oil painting" look
  2. ReadMe.txt - Step-by-step instructions on how to append and apply this shader to your own characters, along with a brief explanation of how the setup works.

System Requirements

  • Software: Blender 5.1 (Recommended) or higher.
  • Hardware: "Will my PC run this?" If your computer meets the Official Blender System Requirements, you are good to go! (Tip: Fur can be heavy on older systems. The ReadMe includes optimization tips, such as hiding the fur in the viewport while working.)

Important Note for Cycles Users:

Light Tree MUST be disabled in your Render Properties. If Light Tree is enabled, the custom lighting calculations for this shader will not display correctly.